Courses
STEAM Innovation: Design Thinking and Projects
- Level
- Junior High · Grades 7–9
- Difficulty
- Intermediate
- Duration
- 8 modules
- Curriculum
- 24 lessons
Curriculum
8 units01STEAM Innovation and the Five Stages of Design ThinkingYou can explain what innovation is and the five stages of design thinking, then run one short round of design thinking with a classmate using the design thinking canvas.3 lessonsShow contentsHide
- What Innovation Is and the Five Stages of Design ThinkingPreview45 min
- Practice: A Mini Sprint to Redesign a Classmate's School Bag Routine1 hLocked
- Recap and Self-Check: Innovation and Design Thinking45 minLocked
02Empathize: Observing and Interviewing UsersYou can observe a place with the AEIOU framework and interview users politely, with permission, and with open questions.3 lessonsShow contentsHide
- Observing with AEIOU and Interviewing Respectfully50 minLocked
- Practice: A Fifteen-Minute Observation and Three Interviews at School1 hLocked
- Recap and Self-Check: The Empathize Stage45 minLocked
03Define: Problem Statements and "How Might We" QuestionsYou can turn empathy findings into an empathy map, a sharp problem statement, and a "How might we..." question that is ready for ideas.3 lessonsShow contentsHide
- From Findings to Insights: Empathy Maps and Problem Statements50 minLocked
- Practice: Clustering Findings and Writing "How Might We" Questions55 minLocked
- Recap and Self-Check: The Define Stage45 minLocked
04Ideate: Brainstorming, SCAMPER, and Choosing IdeasYou can lead an orderly brainstorming session, use SCAMPER to multiply ideas, then choose the best idea with dot voting and an impact-effort matrix.3 lessonsShow contentsHide
- Brainstorming Rules and the SCAMPER Technique50 minLocked
- Practice: A 30-Idea Brainstorm and an Impact-Effort Matrix1 hLocked
- Recap and Self-Check: The Ideate Stage45 minLocked
05Rapid Prototypes from Cardboard, Paper, and StoryboardsYou can choose the right type of prototype and safely build a simple cardboard or paper prototype that answers one test question.3 lessonsShow contentsHide
- Types of Simple Prototypes and Safety Rules for Building Them50 minLocked
- Practice: Building the Team's First Cardboard Prototype1 hLocked
- Recap and Self-Check: The Prototype Stage45 minLocked
06Testing, Feedback, and IterationYou can test a prototype with users, record feedback with a feedback grid and simple data, then improve it in rounds of iteration.3 lessonsShow contentsHide
- How to Test a Prototype and Receive Feedback50 minLocked
- Practice: A Test Session with Five Users and Building Version Two1 hLocked
- Recap and Self-Check: Testing and Iteration45 minLocked
07Teamwork, Sustainability, and the SDGsYou can share roles and write a team agreement, then check whether your team's solution is environmentally friendly, long-lasting, and connected to the Sustainable Development Goals (SDGs).3 lessonsShow contentsHide
- Roles in an Innovation Team and Getting to Know the SDGs50 minLocked
- Practice: Writing a Team Agreement and a Sustainability Check for the Solution55 minLocked
- Recap and Self-Check: Teams, Sustainability, and the SDGs45 minLocked
08Final Project: A Prototype Solution to a Local ProblemYou can complete a prototype solution to a real problem at your school or in your neighbourhood, test it, then present it in a three-minute pitch and a class exhibition.3 lessonsShow contentsHide
- Final Project Requirements and the Structure of a Three-Minute Pitch50 minLocked
- Practice: Finishing the Final Prototype and Setting Up the Exhibition Table1 hLocked
- The Innovation Exhibition, Assessment Rubric, and Final Reflection50 minLocked
Prerequisites
No special prerequisites.
Tools and materials
Design thinking canvas
Final project
A prototype solution to a local problem
Mentor
ES
EduSTEAM Team
