Courses
Scratch 3: My First Game
- Level
- Primary · Grades 4–6
- Difficulty
- Beginner
- Duration
- 10 modules
- Curriculum
- 30 lessons
Curriculum
10 units01Getting to Know Scratch 3After this module you can open Scratch 3, recognise the parts of its screen, and build your first script that makes a sprite greet and move.3 lessonsShow contentsHide
- What Scratch Is and How Code Blocks WorkPreview35 min
- Making the Cat Greet and Walk45 minLocked
- Recap: The Scratch Screen and Your First Script30 minLocked
02Movement and Stage CoordinatesAfter this module you can read a sprite's position using x and y coordinates, set its direction, and make it move or glide to places you choose.3 lessonsShow contentsHide
- The Scratch Stage as a Coordinate Map35 minLocked
- Exploring the Stage with Motion Blocks45 minLocked
- Movement Recap and the Route-to-the-Canteen Challenge30 minLocked
03Costumes, Backdrops and AnimationAfter this module you can switch costumes and backdrops, change a sprite's size and effects, and make a walking animation that looks alive.3 lessonsShow contentsHide
- Costumes and Backdrops: The Secret of Moving Pictures35 minLocked
- Animating a Walking, Colour-Changing Cat45 minLocked
- Looks Recap and the Dancing Sprite Challenge30 minLocked
04Sounds, Dialogue and Interactive StoriesAfter this module you can add sounds, time a conversation between two characters, and use broadcast messages so sprites and backdrops work together in a story.3 lessonsShow contentsHide
- Events and Broadcast Messages for Storytelling35 minLocked
- Building a Short Two-Character School Story45 minLocked
- Sound and Broadcast Recap and the Folk Tale Challenge30 minLocked
05Loops: Repeat and ForeverAfter this module you can use the repeat, forever and repeat until blocks to keep scripts short, and draw patterns with the Pen extension.3 lessonsShow contentsHide
- Why We Need Loops35 minLocked
- Drawing Shape Patterns with the Pen Extension45 minLocked
- Loops Recap and the Colourful Mandala Challenge30 minLocked
06Making Decisions with If-ThenAfter this module you can use if-then and if-then-else blocks, build conditions with comparison operators, and make a quiz that checks answers.3 lessonsShow contentsHide
- If-Then in Everyday Life35 minLocked
- Building a Provincial Capitals Quiz45 minLocked
- If-Then Recap and the Times-Table Quiz Challenge30 minLocked
07Keyboard Control and a Mini MazeAfter this module you can move a sprite smoothly with the arrow keys, detect touching colours, and build a playable mini maze.3 lessonsShow contentsHide
- Two Ways to Control a Sprite with the Keyboard35 minLocked
- Building a Mini Maze with Coloured Walls45 minLocked
- Controls Recap and the Locked Maze Challenge30 minLocked
08Variables: Score, Lives and TimeAfter this module you can create variables, set and change their values, and use them as the score, lives and countdown timer in a game.3 lessonsShow contentsHide
- Variables as a Game Scoreboard35 minLocked
- Making a 30-Second Balloon-Clicking Game45 minLocked
- Variables Recap and the High Score Challenge30 minLocked
09Clones and Random NumbersAfter this module you can use random numbers so a game is hard to predict, and make many copies of a sprite with clones that appear, move and disappear by themselves.3 lessonsShow contentsHide
- Clones and Random Numbers: Making Many Objects at Once35 minLocked
- Making Apple Rain with Clones45 minLocked
- Clones Recap and the Star Shower Challenge30 minLocked
10Final Project: A Catch-the-Object Game and a MazeAfter this module you can design, build, test and present two games of your own: a catch-the-object game with score and lives, and a two-level maze with a timer.3 lessonsShow contentsHide
- Designing Two Games: Rules, Sketches and a Test List35 minLocked
- Building the Catch Game and the Two-Level Maze45 minLocked
- Testing, Presenting and Reflecting on the Final Project30 minLocked
Prerequisites
No special prerequisites.
Tools and materials
Scratch 3
Final project
A catch-the-object game and a maze
Mentor
ES
EduSTEAM Team
