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Scratch 3: My First Game

Level
Primary · Grades 4–6
Difficulty
Beginner
Duration
10 modules
Curriculum
30 lessons

Curriculum

10 units
  1. 01Getting to Know Scratch 3After this module you can open Scratch 3, recognise the parts of its screen, and build your first script that makes a sprite greet and move.3 lessonsShow contents
  2. 02Movement and Stage CoordinatesAfter this module you can read a sprite's position using x and y coordinates, set its direction, and make it move or glide to places you choose.3 lessonsShow contents
    • The Scratch Stage as a Coordinate Map35 minLocked
    • Exploring the Stage with Motion Blocks45 minLocked
    • Movement Recap and the Route-to-the-Canteen Challenge30 minLocked
  3. 03Costumes, Backdrops and AnimationAfter this module you can switch costumes and backdrops, change a sprite's size and effects, and make a walking animation that looks alive.3 lessonsShow contents
    • Costumes and Backdrops: The Secret of Moving Pictures35 minLocked
    • Animating a Walking, Colour-Changing Cat45 minLocked
    • Looks Recap and the Dancing Sprite Challenge30 minLocked
  4. 04Sounds, Dialogue and Interactive StoriesAfter this module you can add sounds, time a conversation between two characters, and use broadcast messages so sprites and backdrops work together in a story.3 lessonsShow contents
    • Events and Broadcast Messages for Storytelling35 minLocked
    • Building a Short Two-Character School Story45 minLocked
    • Sound and Broadcast Recap and the Folk Tale Challenge30 minLocked
  5. 05Loops: Repeat and ForeverAfter this module you can use the repeat, forever and repeat until blocks to keep scripts short, and draw patterns with the Pen extension.3 lessonsShow contents
    • Why We Need Loops35 minLocked
    • Drawing Shape Patterns with the Pen Extension45 minLocked
    • Loops Recap and the Colourful Mandala Challenge30 minLocked
  6. 06Making Decisions with If-ThenAfter this module you can use if-then and if-then-else blocks, build conditions with comparison operators, and make a quiz that checks answers.3 lessonsShow contents
    • If-Then in Everyday Life35 minLocked
    • Building a Provincial Capitals Quiz45 minLocked
    • If-Then Recap and the Times-Table Quiz Challenge30 minLocked
  7. 07Keyboard Control and a Mini MazeAfter this module you can move a sprite smoothly with the arrow keys, detect touching colours, and build a playable mini maze.3 lessonsShow contents
    • Two Ways to Control a Sprite with the Keyboard35 minLocked
    • Building a Mini Maze with Coloured Walls45 minLocked
    • Controls Recap and the Locked Maze Challenge30 minLocked
  8. 08Variables: Score, Lives and TimeAfter this module you can create variables, set and change their values, and use them as the score, lives and countdown timer in a game.3 lessonsShow contents
    • Variables as a Game Scoreboard35 minLocked
    • Making a 30-Second Balloon-Clicking Game45 minLocked
    • Variables Recap and the High Score Challenge30 minLocked
  9. 09Clones and Random NumbersAfter this module you can use random numbers so a game is hard to predict, and make many copies of a sprite with clones that appear, move and disappear by themselves.3 lessonsShow contents
    • Clones and Random Numbers: Making Many Objects at Once35 minLocked
    • Making Apple Rain with Clones45 minLocked
    • Clones Recap and the Star Shower Challenge30 minLocked
  10. 10Final Project: A Catch-the-Object Game and a MazeAfter this module you can design, build, test and present two games of your own: a catch-the-object game with score and lives, and a two-level maze with a timer.3 lessonsShow contents
    • Designing Two Games: Rules, Sketches and a Test List35 minLocked
    • Building the Catch Game and the Two-Level Maze45 minLocked
    • Testing, Presenting and Reflecting on the Final Project30 minLocked

Prerequisites

No special prerequisites.

Tools and materials

Scratch 3

Final project

A catch-the-object game and a maze

Mentor

ES

EduSTEAM Team